DEMODemonstration build, still in progress.rafia.uk
AURELISSHARD WAR
Duel setup
AURELISOPEN DESERTNo external event · no homeworld campaign
DEPLOYCOMBATSTRATEGYEND
OBJECTIVEEstablish your opening position.
Choose the Factions and begin the duel.

UNUSUAL COMBO · ASYMMETRIC CARD STRATEGY

AURELISSHARD WAR

Control Shard. Invest Credits. Build Influence. Break the enemy tempo before Strategic Reserve changes the war.

01Choose your Faction
02AI
SHARDMain deckRefreshes every turn. Normal cards, deployments and tactical support use Shard.
CREDITSStrategic economyPersists between turns. MERIDIAN EXCHANGE, Actions, Enhancements, Reserve, Alliances and expedition logistics use Credits.
INFLUENCEPolitical accessUnlocks Reserve and Destiny, and can be spent on Great Faction or Veiled Concord options.
DUSTAurelis currencyRecovered through exploration and frontier events. Spend it on relic support, Sahr pacts and Veiled Concord techniques.
EXPLORELiving frontierScout Network funds a route every second personal turn. Up to 8 expeditions; six map sites rotate randomly every 5 global turns.
DIPLOMACYRisk & alliancesMajor Powers provide asymmetric reinforcements. Veiled Concord aid is useful to everyone, but repeated exposure increases backlash risk.
RESEARCHTechnology & constructionGenerate Research Data, unlock original technologies, then fabricate ships and planetary projects from completed blueprints.
150-class Bases · 60 main-deck cards / Faction · 10 possible Faction Destinies, only 1 rolled per match · 5 rotating frontier events · 1 deliberate Homeworld Assault per player + rare defensive Destiny shifts